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AIRPORT OPERATION SIMULATION CENTRE

CLIENT:

SIMEI ITE

ROLE:

  • UI UX DESIGN

  • LEAD DESIGN

MEDIA:

  • PROJECTION MAPPING

  • TABLET CONTROLLER

From Blank Canvas to the Skies

Airport Operation Simulation Centre is an innovative classroom used to provide training for trainees(& visitors) to learn more about the local airport operations.

 

It made use of technology such as projection mapping on the wall, and a customised diorama table, creating an immersive experience for both trainees & visitors. 

Problem Statement

Exacerbated by the shorter attention spans in the digital age, traditional classes are failing to engage students effectively due to their monotonous and often uninspiring nature. 

The Goal

To improve the overall learning experience and provide trainees an opportunity to gain knowledge in skills or procedures which enables them the confidence to manage similar real-life scenarios in the workplace.

Approach

We decided to use projection mappings on one of the walls, and a customised dioramas table for teaching contents, in which both displays can be controlled by a tablet. 

Centrepiece Table
A 9m x 6m table table was built within the classroom with planned 3d-printed diorama setups on top.

On screensaver mode, the diorama table presents a dynamic simulation of the local Changi Airport Operation.

Table's animation synchronises with narration while wall's video playback talks about the different roles in the Changi Airport Operation.

Multipurpose Wall:
Apart from displaying video playbacks, the wall had 2 other modes.



Screensaver mode: When not in use, it can blends in perfectly with the rest of (painted) walls in the room.

Interactive whiteboard: Trainer can showcase the 3d model of the equipments on the wall in real-time, offering trainees a comprehensive view of the appearance and functionality of the equipments.

Sole Controller for a Whole System
The tablet controller holds the control to both the wall and table display. 

As not all trainers are as tech-savvy, the interface was made easy to use by keeping it action-focused on each screen.

What I learnt

One of the learning curve was working out how the systems “communicate” with one another, as the proposed may not always be feasible on technically. 



Thus, multiple iterations went on between creatives & developers to produce a smooth user experience for users. 

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